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About Eric Hu

Hello, I’m a gameplay and graphics programmer passionate about game development.
I spend most of my time writing game code. I enjoy making games look fascinating and fun to play, and I love spending time pursuing clean and performant code. I’ve been using Unity professionally for more than 5 years, recently busy playing with OpenGL.

Side Projects

All works
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    Update of hobby Unity URP side project - Very simple (and slow) ray-marching volumetric light. - replace built-in TAA with MetalFX

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    screen space godray shader

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    My new toon shader - AnimeShadingPlus, has FINALLY passed the review and it's now available on #AssetStore

Videos from X

C# Async Task Notes

In 2025, writing asynchronous code with C# Async Tasks is a skill Unity developers can no longer avoid. Unity’s support for C# async tasks goes back as far as Unity 2017, …

2024 Reflection

Today is the only day on which I can write my annual reflection, so I am taking the opportunity to review this year’s progress and next year’s plans. Things I …

A New Look for a Classic—Modifying FF9's Shaders

Introduction This post records how I used the Memoria mod for Final Fantasy 9 (FF9) to modify the shaders used by the game, giving its characters and scenes a completely different …