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About Eric Hu

Hello, I’m a gameplay and graphics programmer passionate about game development.
I spend most of my time writing game code. I enjoy making games look fascinating and fun to play, and I love spending time pursuing clean and performant code. I’ve been using Unity professionally for more than 5 years, recently busy playing with OpenGL.

Skills

Programming :

  • Unity C#
  • HLSL/GLSL/Compute Shader
  • OpenGL

Languages :

  • English (fluent)
  • Chinese (native)
  • Japanese (JLPT N1)
My Interest
Shader/Graphics
100
Tool Development/Optimization
80
Gameplay Code
70
My GitHub Projects

Screen space reflection for Unity 2022 and Unity6

An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.

Side Project

🛒 Anime Shading Plus (+)

A Unity plugin specially designed for rendering anime-style characters in URP. It helps game developers render 3D characters with a style close to traditional cel-shading or even more stylized anime look.

Features: Dedicated character shadow map · Screen space & object space outline · Face shadow map baking · Anime tonemapping · PBR/Toon blending · Eye shader · Lens flare backport

⭐ 16 reviews · 635 favourites · $30

View on Unity Asset Store →

Past Experience

Unity Programmer (Spellbrush Inc. Tokyo, Japan)

Jan 2025 - Present

  • Specializing in rendering tasks inside Unity for a tactics game.

Gap Year (Osaka, Japan)

Apr 2024 - Dec 2024

  • Studied at Osaka YMCA Language School.
  • Doing alot of graphics (OpenGL) and selling a anime style shader

Senior Unity Programmer (Akatsuki Taiwan Inc.)

May 2020 - Aug 2023 · 3 yrs 3 mos

  • Graphic-related tasks inside Unity.
  • Provide technical support for different projects / prototypes

Unity Programmer (Akatsuki Taiwan Inc.)

May 2017 - May 2020 · 3 yrs

  • Worked on One Piece Bon! Bon! Journey!!
  • UI related coding & feature development(gacha / gameplay), resource management.
  • Optimization before/after release.
  • Editor tool development

Junior Engineer 2015 - 2018 (Akatsuki Taiwan Inc.)

Dec 2015 - Jan 2018 · 2 yrs 2 mos

  • In charge of Tales of Link global version / client side debugging
  • Operation of Cinderella Eleven
Contacts