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2025 - Present · Spellbrush Inc. (Tokyo, Japan)

Unity Programmer

  • Specializing in rendering tasks inside Unity for a tactics game.

2024 · Gap Year (Osaka, Japan)

  • Studied at Osaka YMCA Language School.
  • Doing alot of graphics (OpenGL) and selling a anime style shader.

2020 - 2023

Unity game development / Technical support

  • Design in-house training on scripting-related topics such as data-oriented programming, C# async, and compute shaders.
  • Provide technical support for different Unity projects.
  • 3D platformer/adventure game prototype
  • An AR-based interactive app for Stick Monster Lab’s Taipei exhibition.
  • Design main structure and gameplay for a 3D .io type game.

Shader Programming

  • Implement various shader effects/Post-processing using Unity.
  • Publish Unity shader plugin.

2017 - 2020

Development of One Piece Bon! Bon! Journey!!

  • UI programming.
  • In charge of client side implmentation of features like Login bonus/ Gacha.
  • Implement api in client side that comunicate with back-end.
  • Asset download related tooling / Performance Optmization

2016 - 2017

JP-based IP mobile game (Global version) operation/maintenance (Ruby On Rails / C++).

2015 - 2016

JP-based IP mobile game (Global version) operation/maintenance (Ruby On Rails).