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📒 Change Logs(latest update : 2026/08/29)

  • 1.6.0 - 2026/08/29

    • Updated the recommended Unity versions to 2022.3.62f3, 6000.0.68f1, 6000.3.23f1, and 6000.5.10f1.

    • Unity 2022.3 / URP 14 uses the classic ScriptableRenderPass path. Unity 6.0, 6.3, and 6.5 / URP 17 require Render Graph; Unity 6 Compatibility Mode is not supported.

    • Simplified the public Screen Space Outline controls. The effect now uses one full-resolution path with no quality enum or half-resolution mode. Enable Outline directly activates the outline, while the Volume override beside Tone Map Type directly activates Tone Mapping.

    • Made ASP ShadowMap an optional legacy feature on Unity 2022.3, 6.0, and 6.3. When absent, it no longer appears as missing in the ASP Character Panel; when enabled, it is marked (Legacy). Unity 6.5 removes this Renderer Feature and uses only the Cube Proxy for character self-shadow removal.

    • Fixed the Smooth Normal tool's UnityException caused by calling AssetDatabase.ImportAsset from an asset-import callback, and updated cross-version Editor API compatibility.

  • 1.5.0 - 2026/03/20

    • Updated the currently recommended Unity versions to 2022.3.62f3, 6000.0.68f1, and 6000.3.9f1.

    • Updated the public setup flow of ASP Screen Space Outline. The Volume UI now focuses on four edge types: Material Edge, Albedo Edge, Depth Edge, and Normals Edge, and adds Enable Scene Object Outline plus a unified Distance Falloff workflow.

    • Added MotionVectors / XRMotionVectors passes to ASP/Character and ASP/Eye, improving compatibility with motion-vector-based features.

    • Updated the ASP Tone Mapping, ShadowMap, Material Pass, Depth-Offset Shadow, Screen Space Outline, and blit-style renderer features with Unity 6 / RenderGraph compatible implementations.

  • 1.0 - 2024/05/13

  • 1.01 - 2024/05/24

    • Added RimLight Mask Map

    • Face Mode now supports assigning an additional head bone via the ASP Character Panel to correctly calculate facial lighting

    • (deprecated in 1.02, its a default behaviour now)add an optional clip map feature, please check

  • 1.02 - 2024/05/28 Fix material ID not correct setup for submeshes's material. Make Clip Map feature enabled by default and reduce shader keyword count.

  • 1.03 - 2024/6/3

    • Fix the naming issue of FBX files exported using the smooth normal tool.

    • Update the tooltips and translation quality within the Shader Editor.

    • Add an option for both model-space and screen-space outlines that maintains consistent thickness regardless of the distance from the camera, as detailed in point 5 of 〰️ 15. Object Space Outline Setup / Smooth Normal Bake Flow

  • 1.07 - 2024/07/31

    • Bug fixes.

    • Added function to override the influence of the main light's color and intensity on a character within the ASPCharacterPanel. For details, see Main Light Property Override in the 🏫 5. ASP Character Panel Feature Guide

  • 1.08 - 2024/08/10

    • Added new tone mapping algorithm that can help to preserved saturation of the original color - Khronos PBR Neutral. See 🎨 17. Tone Mapping For Cel-Shading Characters
  • 1.11 - 2024/09/02

    • Add support for Unity 6 and Render Graph API

    • Fix various bugs

    • Fix crashing issue when using ASP Shadow Map renderer feature together with scene contains Terrain.

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