📒 Change Logs(latest update : 2026/08/29)
1.6.0 - 2026/08/29
Updated the recommended Unity versions to
2022.3.62f3,6000.0.68f1,6000.3.23f1, and6000.5.10f1.Unity 2022.3 / URP 14 uses the classic
ScriptableRenderPasspath. Unity 6.0, 6.3, and 6.5 / URP 17 require Render Graph; Unity 6 Compatibility Mode is not supported.Simplified the public Screen Space Outline controls. The effect now uses one full-resolution path with no quality enum or half-resolution mode.
Enable Outlinedirectly activates the outline, while the Volume override besideTone Map Typedirectly activates Tone Mapping.Made ASP ShadowMap an optional legacy feature on Unity 2022.3, 6.0, and 6.3. When absent, it no longer appears as
missingin the ASP Character Panel; when enabled, it is marked(Legacy). Unity 6.5 removes this Renderer Feature and uses only the Cube Proxy for character self-shadow removal.Fixed the Smooth Normal tool's
UnityExceptioncaused by callingAssetDatabase.ImportAssetfrom an asset-import callback, and updated cross-version Editor API compatibility.
1.5.0 - 2026/03/20
Updated the currently recommended Unity versions to
2022.3.62f3,6000.0.68f1, and6000.3.9f1.Updated the public setup flow of
ASP Screen Space Outline. The Volume UI now focuses on four edge types:Material Edge,Albedo Edge,Depth Edge, andNormals Edge, and addsEnable Scene Object Outlineplus a unifiedDistance Falloffworkflow.Added
MotionVectors/XRMotionVectorspasses toASP/CharacterandASP/Eye, improving compatibility with motion-vector-based features.Updated the ASP Tone Mapping, ShadowMap, Material Pass, Depth-Offset Shadow, Screen Space Outline, and blit-style renderer features with Unity 6 / RenderGraph compatible implementations.
1.0 - 2024/05/13
1.01 - 2024/05/24
Added RimLight Mask Map
Face Mode now supports assigning an additional head bone via the ASP Character Panel to correctly calculate facial lighting
(deprecated in 1.02, its a default behaviour now)add an optional clip map feature, please check
1.02 - 2024/05/28 Fix material ID not correct setup for submeshes's material. Make Clip Map feature enabled by default and reduce shader keyword count.
1.03 - 2024/6/3
Fix the naming issue of FBX files exported using the smooth normal tool.
Update the tooltips and translation quality within the Shader Editor.
Add an option for both model-space and screen-space outlines that maintains consistent thickness regardless of the distance from the camera, as detailed in point 5 of 〰️ 15. Object Space Outline Setup / Smooth Normal Bake Flow
1.07 - 2024/07/31
Bug fixes.
Added function to override the influence of the main light's color and intensity on a character within the ASPCharacterPanel. For details, see Main Light Property Override in the 🏫 5. ASP Character Panel Feature Guide
1.08 - 2024/08/10
- Added new tone mapping algorithm that can help to preserved saturation of the original color - Khronos PBR Neutral. See 🎨 17. Tone Mapping For Cel-Shading Characters
1.11 - 2024/09/02
Add support for Unity 6 and Render Graph API
Fix various bugs
Fix crashing issue when using ASP Shadow Map renderer feature together with scene contains Terrain.